In 2001, when GestureTek invented and launched its IREX system, using its patented video gesture control technology, it revolutionized the rehabilitation experience. The IREX, short for Immersive Rehabilitation Exercise, used a camera connected to a computer, to place the live real-time, full body image of the patient onto the screen, where they would see themselves immersed in dynamic Virtual Reality video games. They were led through their exercises by reaching out and interacting with the game elements that surrounded them on the screen.
For the first time patients were being placed inside of virtual reality worlds, and rehabilitative exercises were being made fun, challenging and engaging experiences.
It also allowed clinician to set up a regiment of games, and through simple mouse clicks, to change all the parameters of those games, so that patients would only make the movement and exercises that were just right for their current level of ability and recovery.
For the first time, the biometrics collected by the video camera tracking and analysis systems, which are stored to a database, allow clinicians to have access to quantitative results on the session to session progress of the patients.
IREX is an upper and lower-extremity exercise system that focuses on the following relevant physical tasks:
-Balance
-Flexion
-Rotation
-Abduction
-Leaning
-Crouching
-Stair stepping
-Exertion
-Fine motor control
-Timing
-Improved executive functioning
-Improved cortical reorganization
-Improved balance and trunk control
-Improved mobility
-Increased sense of control, achievement and independence
-Improved socialization