The MAGES SDK is the medical VR industry first Software Development Kit that allows rapid prototyping of any shared, collaborative networked medical operation in VR, in a fraction of time and cost. It draws its novelty from 20 years of academic R&D.
The results achieved with MAGES SDK exceed those typically reached by large teams of domain expert developers of these engines. By being layered on top of existing game engines, it brings a low-code superior solution to developers with just a moderate knowledge of these engines. It is thus possible for even a single developer to create a full VR training simulation.
An algorithm for a custom Multiplayer engine that works on top of standard networking protocols, allowing to share only very few key transformations across the network and calculate all intermediate locally
An algorithm for a novel Analytics engine that captures several hundreds of events per second as opposed to several tens that current engines track. These performance-based assessments are stored locally for maximum flexibility and can be uploaded on the cloud.
A Geometric algebra vertex transformation engine at the heart of all our virtual human animation and deformation, allowing significantly more efficient and robust control of vertex transformations – translations, rotations, dilations .
An algorithm that provides an Educational curriculum editor for visual scripting and rapid prototyping of complex VR learning simulations, based on a novel learning scene-graph storyboard: Lessons, Stages, Actions.
A suite of algorithms called Semantic action prototypes for VR training that provide blueprints for training, in a similar way to software design patterns.